TIM to MAP conversion is the process of transforming a Sony PlayStation TIM texture image file into a MAP format used for indexed or tiled map/image representations. This conversion extracts pixel and palette data from TIM files (including 4bpp, 8bpp, and 16bpp variants) and re-encodes it into a MAP-compatible layout for use in mapping tools, emulators, or custom game engines.
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Read guide →Drag your .TIM file from your computer or use the browse function.
Confirm .map as the selected destination format.
Click "Convert" and download your converted .MAP file once ready.
TIM files have a MIME type of image/tim and are often used to store PlayStation texture data encoded with proprietary codecs. MAP files generally use image/map MIME types and are common in mapping or game development environments where image mapping data is required. The conversion process involves decoding TIM data and re-encoding it into the MAP format compatible with target applications.
The MAP (.MAP) format is commonly used for image. Understanding its characteristics can be helpful when converting to or from other formats like TIM.
While specific technical details aren't available here, MAP files generally serve the purpose of storing image effectively within their domain.
Easily convert your TIM files to MAP format using our online TIM to MAP converter. Designed for users who need quick and accurate conversions within the Image category, our tool ensures a seamless process without the need for software installation.
TIM files are typically raw texture image files used primarily in PlayStation development, while MAP files serve as processed map images frequently used in game engines and mapping tools. MAP format offers better integration with modern software and often includes additional metadata that TIM lacks. Choosing MAP enhances compatibility and usability in current workflows.
Keep TIM source images under 10 MB for fastest conversions; large textures (over 50 MB) can slow processing or require more memory.
Preserve quality by exporting MAP with lossless tile indexing and retaining the original TIM palette or using a high-precision palette conversion to avoid color shifts.
For bulk work, batch-convert TIMs with a command-line or scripted tool that preserves palette tables and applies consistent tile sizes to avoid mismatches.
Note format limitation: 4bpp TIM files use indexed palettes and may lose fidelity if MAP target does not support the same palette depth or indexing; 16bpp TIMs may require color depth mapping.
This TIM to MAP converter saved me hours of manual work.
John M.
Game Developer
Fast and reliable conversion, exactly what I needed.
Anna L.
Graphic Designer
The tool handles batch files perfectly and keeps quality intact.
Mark S.
Software Engineer
Start your free TIM to MAP conversion now.
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Up to 250MB
When targeting engines that expect fixed tile sizes, standardize TIM dimensions to multiples of the tile size (e.g., 8x8 or 16x16) before conversion to prevent tile artifacts.