TIM to PICON conversion is the process of transforming images stored in the TIM (PlayStation TIM image) format—commonly used for PlayStation 1/PSP textures and indexed color graphics—into the PICON format, a pictogram/icon image container used by certain embedded systems and older UI toolkits. This conversion extracts pixel data, color palettes, and transparency information from TIM files and re-encodes them into a PICON-compatible layout so icons and small graphics can be displayed by target devices or applications.
Related guides
Practical guides to help you choose formats, preserve quality, and avoid common conversion problems.
WebP has quietly become the default image format of the modern web, delivering 25-35% smaller files than JPG and PNG with universal browser support. This 2026 guide covers current adoption stats, browser compatibility, WordPress integration, conversion workflows, and when to choose WebP over AVIF for optimal Core Web Vitals performance.
Read guide →Not sure whether to save your image as PNG or JPG? This detailed comparison covers compression, transparency, file size, web performance, and real-world use cases so you can pick the right format every time — with conversion links when you need to switch.
Read guide →Learn how to convert HEIC to JPG for maximum compatibility. This guide explains what HEIC is, why iPhones use it, the key differences between HEIC and JPG, and walks through every conversion method including online tools, iPhone settings, Windows, and Mac.
Read guide →Drag your .TIM file from your computer or use the browse function.
Confirm .picon as the selected destination format.
Click "Convert" and download your converted .PICON file once ready.
TIM files typically have the MIME type image/tim and contain PlayStation texture data encoded with specific pixel formats like 4-bit or 8-bit indexed colors. PICON files, associated with MIME type image/x-picon, are used mainly for small iconography and often support multiple color depths. This conversion involves decoding the TIM texture data and re-encoding it into the PICON format to maintain visual fidelity.
The PICON (.PICON) format is commonly used for image. Understanding its characteristics can be helpful when converting to or from other formats like TIM.
While specific technical details aren't available here, PICON files generally serve the purpose of storing image effectively within their domain.
Our online TIM to PICON converter enables you to convert TIM image files to PICON format effortlessly. Whether you need to use your TIM files in applications that require PICON or want a more versatile image format, our tool is designed to deliver quick and high-quality conversions without complicated software installations.
TIM files are proprietary PlayStation texture formats primarily used in older gaming systems, whereas PICON is a more flexible image format commonly used for icons and interface graphics. While TIM files store raw texture data with less compression, PICON files are optimized for display and compatibility across various platforms. Converting TIM to PICON allows users to leverage modern tools that may not support TIM natively.
Keep TIM source files under 1–2 MB for fast conversion; aim for 100–500 KB per icon for good balance of quality and load time.
To preserve exact colors, choose "preserve palette" or convert to a PICON truecolor mode; converting indexed TIM to a reduced palette PICON may shift some colors.
For batches, group TIM files by palette depth (4-bit, 8-bit, truecolor) to streamline conversion and avoid per-file palette remapping.
Note format limitation: PICONs often expect fixed dimensions (e.g., 16×16, 32×32, 48×48); oversized TIM images may be cropped or rescaled during conversion.
This TIM to PICON converter saved me hours of manual work.
Alex M.
Game Developer
Easy to use and the output quality is excellent.
Lisa K.
Graphic Designer
Reliable and fast conversion every time I need it.
David R.
Software Engineer
Start your free TIM to PICON conversion now.
Drag your file here to to upload.
Up to 250MB
Avoid lossy downsampling when you need sharp pixel art—use nearest-neighbor scaling and preserve the original palette where possible.