TIM to SIX conversion is the process of transforming image files saved in the TIM format (Sony PlayStation/TGA-style texture container or PSP/PlayStation texture image) into the SIX image format, a compact graphics container used by certain game engines and legacy tools. This conversion extracts bitmap/texture data, maps color palettes and metadata, and repackages pixels and compression parameters so the image is usable where SIX is required.
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Read guide →Drag your .TIM file from your computer or use the browse function.
Confirm .six as the selected destination format.
Click "Convert" and download your converted .SIX file once ready.
TIM files use the MIME type image/vnd.playstation.tim and typically store PlayStation texture images using proprietary compression codecs. SIX files, by contrast, utilize a different MIME type depending on implementation but generally support advanced compression and metadata for enhanced image rendering. Both formats serve specialized roles in game development and graphic processing pipelines.
The SIX (.SIX) format is commonly used for image. Understanding its characteristics can be helpful when converting to or from other formats like TIM.
While specific technical details aren't available here, SIX files generally serve the purpose of storing image effectively within their domain.
Our Online TIM to SIX Converter offers a seamless way to convert TIM image files to SIX format without any software installation. Designed for users needing quick and reliable TIM to SIX conversion, it supports various use cases across graphic design, gaming, and multimedia projects.
TIM files are primarily used in older PlayStation games and contain texture images, whereas SIX is a more modern format supporting additional graphics features and better compression. While TIM files focus on raw texture data, SIX files offer improved compatibility with current graphic tools and environments.
Keep source TIM files under 100–200 MB each for fast, reliable uploads; smaller files (under 10 MB) convert quickest and avoid timeouts.
To preserve colors and alpha channels, choose a SIX output with lossless compression or the highest quality setting; convert paletted TIM using a palette-aware mode to maintain exact colors.
When converting many files, use batch conversion and process in chunks (50–100 files at a time) to reduce memory spikes and speed up error recovery.
Format limitation: some TIM files use proprietary swizzled or platform-specific compression that may not map perfectly to SIX; expect manual post-conversion adjustments for swizzled textures or platform-specific metadata.
This TIM to SIX converter saved me hours of manual work.
Jake M.
Game Developer
The quality remains perfect after conversion, highly recommended.
Anna L.
Graphic Designer
Fast, reliable, and easy to use—great online tool.
Mark S.
Software Engineer
Start your free TIM to SIX conversion now.
Drag your file here to to upload.
Up to 250MB
If your TIM contains embedded game metadata or custom headers, export the raw image first to avoid losing important information during conversion.